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"Cube Graphics" and "Arch Flowers" will be shown at I Light Festival Singapore 2026!

May 11
1 min read

Cube Graphics

Cyril Lancelin (France)
Location: Marina Bay Sands Event Plaza

A monumental pyramidal cube stands tall, its inflatable surface bearing repeating wave-like patterns that create an optical illusion of movement. The exterior appears to vibrate despite remaining motionless.

Enter through any opening and visitors will discover that the interior contrasts sharply. Colourful gradients illuminate the enclosed space. Corridors distort perception as visitors weave between vibrant chambers and patterned passageways.

Cube Graphics functions as an explorable sculpture, where movement through and around it transforms one’s perspectives. The same pattern, repeated across surfaces, never appears identical from different viewpoints.



Arch Flower

Cyril Lancelin (France)
Location: Raffles Place Park

Tubular forms twist upward and outward, creating an archway that is at once a flower in bloom, an architectural passage and a body caught mid-movement.

Featuring gradients drawn from Singapore's tropical gardens, the installation’s surfaces transition subtly from pink to green, generating a soft and vibrant atmosphere where colour becomes a material in itself.

Arch Flower functions as a gathering place in Raffles Place, where monumentality reveals itself with unexpected lightness and open passage. Visitors are encouraged to move through, pause within, and photograph themselves basking in the gradient light. Like flowers, the structure opens outward, creating space at its centre for shared experience through colour and form.



 
 
 

99 Comments


The contrast between that vibrating, monochrome exterior and the neon-soaked corridors inside sounds like a total sensory reset—especially how the optical illusion tricks you before you even step through. I’ve been experimenting with similar spatial shifts in my own work, so this is right up my alley. https://ai-art-generator.org

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The way Cyril Lancelin plays with perception here is fascinating—especially how "Cube Graphics" uses that repeating wave pattern to make a static inflatable surface feel like it's vibrating. I love that the interior completely flips the experience with those gradient corridors. Speaking of playing with visual perception, I've been messing around with a "low quality image" generator lately for some meme projects, and it's made me appreciate how much control artists have over how we read an image—whether it's crisp and clean or deliberately distorted. Definitely adding these installations to my list if I make it to Singapore in 2026.

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The contrast between that vibrating, inflatable exterior and the saturated, disorienting interior sounds like a total sensory flip—especially those patterned corridors warping perception. I’ve been experimenting with similar spatial illusions in my own work, so this is right up my alley. https://samaudiotool.com

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The wave-like optical illusion on that inflatable facade sounds mesmerizing, but the shift into those gradient corridors must feel like stepping into another dimension entirely. I've been experimenting with similar contrast-driven spaces in my own work, so I'm curious about the materials behind that pyramidal cube—checking out the full project brea https://spheroz.com

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The contrast between that vibrating, monochrome exterior and the sudden wash of gradient color inside sounds like a total sensory reset—especially those distorting corridors. I've been experimenting with similar spatial illusions in my own renders, so this is a great reference point for pushing that effect further. https://ai-for-music.com

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